<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g17llo28:1h0bgu3y48bqz" version="2">
	<created_date>Oct 25, 2009</created_date>
	<modified_date>May 30, 2011 2:30 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Stone Golem Foot Soldier</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Stone</eyes>
		<hair>Stone</hair>
		<skin>Stone</skin>
		<handedness>Right</handedness>
		<height>5' 8"</height>
		<weight>405 lb</weight>
		<SM>0</SM>
		<gender>N/A (Male)</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>150</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>25</base_points>
				<reference>B99</reference>
				<notes>Two weapons: Broadsword and Shield</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">broadsword</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">broadsword</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">shield</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">shield</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Harm Innocents</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Cannot Float</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Congenial</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Stone Golem</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Sleep</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Eidetic Memory</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Photographic</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Homogenous)</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Pressure Support</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B77</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sealed</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B82</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Single-Minded</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Cannot Learn</name>
					<type>Mental</type>
					<base_points>-30</base_points>
					<modifier version="1">
						<name>Can Memorize</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Disturbing Voice</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fragile (Brittle)</name>
					<type>Physical, Exotic</type>
					<base_points>-15</base_points>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<notes>Resilient Golems don't have this</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Numb</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reprogrammable</name>
					<type>Mental, Exotic</type>
					<base_points>-10</base_points>
					<reference>B150</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Valuable Property)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B156</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Wealth (Dead Broke)</name>
					<type>Social</type>
					<base_points>-25</base_points>
					<reference>B25</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Neither has nor spends Fatigue Points</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Meta-Trait: Automaton</name>
				<reference>B263</reference>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
				</advantage>
				<advantage version="2">
					<name>Incurious (CR: 6)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B140</reference>
				</advantage>
				<advantage version="2">
					<name>Low Empathy</name>
					<type>Mental</type>
					<base_points>-20</base_points>
					<reference>B142</reference>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">criminology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">enthrallment</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">interrogation</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sociology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">oblivious</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">callous</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">empathy</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>No Sense of Humor</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B146</reference>
					<notes>-2 Reaction</notes>
				</advantage>
				<advantage version="2">
					<name>Slave Mentality</name>
					<type>Physical</type>
					<base_points>-40</base_points>
					<reference>B154</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Broadsword</name>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Riding</name>
			<specialization>Equine</specialization>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B217</reference>
			<categories>
				<category>Animal</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Animal Handling</name>
				<specialization>Equine</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Shield</name>
			<specialization>Shield</specialization>
			<difficulty>DX/E</difficulty>
			<points>2</points>
			<reference>B220</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Soldier</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>12</points>
			<reference>B221</reference>
			<categories>
				<category>Military</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Great Helm</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>340</value>
				<weight>10 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>neck</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>skull</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Gauntlets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>250</value>
				<weight>2.5 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Plate Arms</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1500</value>
				<weight>20 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Plate Legs</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1600</value>
				<weight>25 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Steel Corselet</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>2300</value>
				<weight>45 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Sollerets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>150</value>
				<weight>7 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Large Shield with Spike</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>110</value>
				<weight>30 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr +1 cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>3</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Thrusting Broadsword</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight>3 lb</weight>
				<reference>B271</reference>
				<melee_weapon>
					<damage>sw+1 cut</damage>
					<strength>10</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 imp</damage>
					<strength>10</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
